Tech Tales

Children of all ages are facing a whole new world of technology. If you’re looking for stories that feature contemplative, humorous, or critical approaches to technology’s increasing influence on daily life, you won’t have to look too far.  For questions and concerns about everything from screen time, cyberbullying, internet fame, AI, and virtual worlds,  these notable titles may lead to some insightful conversations with the young readers in your life.

Friend Me by Sheila M. Averbuch
A new girl at school finds herself stuck between an online bully and an online friend in this middle grade thriller. (age 9-12)
Bad Kitty Gets a Phone by Nick Bruel
The infamous star of the hilarious series has her heart set on a cell phone… what could go wrong? (age 7+)
In a world obsessed with self-documentation comes a tale that shows us with humor and love that the best things happen while the smartphone is turned off. (age 4-8)
Maya and the Robot by Eve Ewing
A forgotten homemade robot who comes to life just when aspiring fifth-grade scientist Maya needs a friend. (age 8-12)
Katie Friedman Gives Up Texting! (And Lives to Tell About It)  by Tom Greenwald
A text goes wrong and Katie learns that sometimes you need to disconnect to connect. (age 9-12)
The Couch Potato by Jory John
When the electricity goes out a spud learns that balancing screen time and playtime is the root to true happiness. (age 4-8)
Jinxed by Amy McCulloch
A coding star enters an elite technology academy and discovers a world of competition, intrigue, and family secrets. (age 9-12)
Gamer Army by Trent Reedy
Five gamers are recruited into a tech giant’s secret program and have a growing suspicion that the game may not be what it seems. (age 9-12)
Click’d by Tamara Ireland Stone
A girl at CodeGirls summer camp develops a fun new app, but she realizes after it gains popularity that it risks everyone’s privacy. (age 8-12)
My Life as a Coder by Janet Tashjian
A boy received an exciting new gift with a catch: the laptop has no Wi-Fi so he can’t use it for gaming. If he wants to play computer games, he’ll have to learn how to code them himself. (age 9-12)

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